How to make a crappy NES ROM - Part 1 - Boilerplate. This is the first part in a series on how to make a crappy game for the NES, using my high-level assembly language, wiz. So far, just sort of the mundane boilerplate leading up to actual project work. Next video may actually be useful code.
Code specifically for this part can be found here: https://github.com/Bananattack/crappynesrom/tree/part1
Tags: How to make a crappy NES ROM - Part 1 - Boilerplate, MinimumOverkill, Overkill, Bananattack, Minimum Overkill, how to, homebrew, NES, ROM, assembly, wiz, 6502, part 1, boilerplate, Andrew, Crowell, G.